The opacity of the entity (from 0 to 1)
An array of child entities for recursive update/render.
Whether or not the entity is dead.
Index of the level layer in tiles data.
Height of the entire map in tiles.
Width of the entire map in tiles.
Position of the entity.
Scale of the entity.
Height of one tile in pixels.
Width of one tile in pixels.
Whether or not the entity is visible.
Whether or not there are any child entities.
Gets the layers above the level layer.
Gets the layers up to and including the level layer.
Add and return a child object.
Object to add to the container.
Remove and return a child object.
Object to remove from the container.
Gets the tile at the specified location and sets the frame property.
Gets the tile at the specified location and sets the frame property.
Gets the tile at the specified location.
Tile location to lookup tile.
Gets the tile at the specified location.
Pixel location to lookup tile.
Gets the tiles at all four corners of the specified HitBox.
HitBox to test for corner tiles.
X axis offset to check against.
Y axis offset to check against.
Update each child in the container.
Automatically removes any child object marked as dead.
Delta time since last update.
Timestamp in seconds.
A customized Container of TileSprite objects that provides helper methods for accessing tiles.
Only tiles on the 'level' layer are used. Other layers are only for display.