The opacity of the entity (from 0 to 1)
An array of child entities for recursive update/render.
The game controls to be used.
Whether or not the entity is dead.
The game object.
Function to call when the scene is completed.
Position of the entity.
Scale of the entity.
Whether or not the entity is visible.
Whether or not there are any child entities.
Add and return a child object.
Object to add to the container.
Remove and return a child object.
Object to remove from the container.
Update each child in the container.
Automatically removes any child object marked as dead.
Delta time since last update.
Timestamp in seconds.
A unique Container with a reference to the game and controls, and a callback for the completion of the scene.
To be implemented as your unique scenes.